Fighting:
Fighting is when a character fights an enemy or another character, you can dodge, but must be hit more then you dodge, unless you have a high speed. You can do more damage if you are Strength based. You can take less damage if you are Defense based.
Stats:
There are six stats in this world and each do something different. Magic, Strength, Defense, Speed, Agility, Endurance and Intelligence.
Magic determines how strong your magical capabilities are.
Strength determines just how strong you are.
Defense determines how much you can take.
Speed determines how fast you can move or run.
Agility determines how fast you can react and how sharp your sight is.
Intelligence determines how much knowledge you have.
Stamina determines how long you can do something without needing to rest.
Each stat often goes with another in order to work properly. Such as if you don't have enough intelligence what good would having a great deal of magic do you if you can't remember the spells? Or if you are running like lightning yet do not have enough agility to change course or able to see where you are going.
Levels of stats:
(WIP)
Altogether each character is allowed to have up to 25 stat points so use wisely.
With Magic and Intelligence:
Magic determines how strong your spells or magical abilities are while Intelligence decides how many and how often they work.
Every 2 points of magic and 1 spell or ability can go up in strength 1 level and maybe change slightly to show this strength.
Every level of Intelligence you can add 1 ability or spell.
You can start out with 2 abilities/spells as long as you have at least 3 points in each Magic and Intelligence
Trade:
To trade, the two characters have to be in the same topic and they must have the item they seek, then ask a mod or admin to complete the trade.
Earning Money:
Earning from a mission (I'm not completely sure about it yet) and defeating or killing an opponent, low amount if defeated, higher if killed, but you have a rare chance of earning no money. If you defeat a character, they give $50 - $250 depending on what both of you agreed on, but remember, if your the one defeated, your opponent earns the betted money. If you kill a character, you get all their money (obviously you need permission first)
Status Effects:
You could be poisoned, sick, paralyzed, frozen, sleeping (WIP)
Enemy Statistic:
(WIP)
Enemy Drops:
(WIP)